F.A.T.V.O.E - Extended

Meeting and Mission
Gwillym, Vladamir Warizly, and Gworomere Wrafton all enter the town of Fallcreast. Nothing truly major is happening in the town. The three all enter the same bar unaware of each other. Gwillym starts up a bit of ruckus sending the whole bar, consisting of mainly humans and halflings, into a whole bar fight. In the mits of everything going on, Vladamir decides to leave the area not wanting to be involved in the fight. In the mits of the fight Gworomere decided that the bar figtht is a great distraction to pickpocket some men in the bar getting away with only a few. Once the fight dies down, Gwillym and Gworomere, getting caught during his last attempt at theft, were both thrown out. As the two look at each other, a bit rangled up, and staring at a Eladrin. The three notice a hooded figure running away from the bar. They institative chase. Vladamir recognizes the the figure from a corner inside the bar. They chase the figure into an empty allyway. Gworomere notices a small trap door and opens it. Gwillym starts to pee inside of it only to find that the figure is down inside of the door. Once side, the three find out that the figure is a young woman named Marla. She is a young priest of Pelor following in her older brother’s footsteps. Her brother, Parle Cranewing hires Gwillym, Vladimir, and Gworomere to head to the town of Winterhaven to defeat a priest named Kalarel and his death cult. He requires that the trio bring back proof and to also convert the church into a churhc of Pelor. The three accept, gather supplies, and head towards the town of Winterhaven.
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The Town of Winterhaven

As the trio travels outside of Fallcrest, they run into a small group of kobolds who seemed ready and ordered to attack anyone and anything traveling along the bath. The three defeat the menance quickly. Afterwards, Gwillym, Gworomere, and Vladimir enter a small town of Winterhaven. Where they find it strange to find the town mostly quiet since it is mid-evening. Most of the people are acting as if nothing is going on. There seems to be no sign of any death cult. The three decide to head to the towns only inn, Wrafton’s Inn. Once inside Wrafton’s Inn, it seems that most of the town is inside the tavern attached to the inn. The side tavern is lout and vibrant as the trio is greeted by the owner of the inn: Salvana Wrafton. After getting a room, Gwillym decides to head towards the tavern while Vladimir and Gworomere go up to the room. Once inside the room, Gworomere realizes that he was stolen from; as does Vladimir. Gworomere decides to head down towards the tavern to ask if Gwillym has been as well, but he doesn’t seem to care. The bar is loud as they hear the boasting laughter of a very wealthy woman. As Gworomere scans the room to find out who stole from him and to scope out the wealth of the town. He notices that the loud woman seems to have the most money on her in the tavern. Since there is such a crowd, Gworomere decides to get Gwillym drunk enough to hit on the wealthy woman. He was successful in both getting Gwillym drunk to hit on the woman and enough to steal quite a bit from her. The woman decides to take the trio, mainly Gwillym, home with her. They end up at a very nice home where the maid shows Vladimir and Gworomere to their room while Gwillym heads upstairs with the woman. After entering their room Gworomere decided to steal little bits and pieces from around the house. After resting, Gworomere steals a bit more from the main lobby in the house only to hear a man enter the house. The man turns out to be the mayor of Winterhaven. While Vladimir distracts the mayor while Gworomere frantically attempts to wake Gwillym up. He, eventually, succeeds and the three make it out alive without any conflict.

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Citizens and the Kobolds

After escaping the major’s house, Gwillym, Gworomere, and Vladimir decide to start looking around the town for answers. In the town’s square, they run into a young woman named Daphnie Moongem. She is a barmaid at Wrafton’s Inn and instantly recognizes the trio. In the process of asking about the keep, the only thing they could get out of her is that the keep is “north of town where the purple flowers are!” While continuing investigations, Gwillym, Gworomere, and Vladimir are able to figure out that the koblolds are becoming very active, that no one seems to know a single thing about the death cult, the main church in Winterhaven is a church of Avandra the Goddess run by a priest named Kalarel, and that no one in Winterhaven who leaves makes it back. Vladimir tells the other two that they should go and investigate the keep. They leave Winterhaven and head north, just as Daphnie said, but could not find a single purple flower, only white flowers. They find some ruins, but are still unsure if this is the keep or not. Vladimir checks for magic but can’t seem to sense anything. The next evening while in the tavern in Wrafton’s Inn, the three notice a hooded figure very similar to one that Vladimir noticed the night before watching them again. Once approched, they discover that he is a warlock named Valthrun here to help. He explains to the trio that the kobolds are in line with the death cult and that “Nothing is as it seems. Time shifts and things change.” While discussing with Valthrun, Gworomere notices that the innkeeper, Salvana, is walking around the bar tending to the guests. He attempts to go over to steal from her only to be caught but to also catch her stealing from him as well. Neither succeed but share a moment. After resting for a couple more nights, during this time giving Salvana and Gworomere some more time to bond over thievery, and gaining some information linking the kobolds to the death cult, the trio decide to gain supplies and head out towards where Valthrun last told them the kobold’s hideout was. In a store they were hoping to gain supplies, was an old halfling named Elian “The Old” Wrafton, Salvana’s father reveling that Salvana is currently promised to a dwarf from the southern tribe. They also discover that the Wrafton family owns most of Winterhaven and is considered great wealth in the area. Ellian, also, explains to them, unknowingly, a bit more about the death cult, reveling that they meet up and use blood magic. After leaving the town, the trio head towards the kobold’s lair, battling many kobolds along the way. They battle Agrid, a halfling leading the kobolds, and gain a strange artifact with a strange symbol and a piece of parchment they know nothing about. The trio immediately return to Winterhaven only to find the town very dark feeling. All of the citizens seem nervous and angry at the three. If asked, the people seem to not quite know why they feel so nervous, they just do. They return to Wrafton’s Inn just in time for Gworomere to see Salvana, only she doesn’t recognize the three and even succeeds in stealing from them again. They enter the bar only to hear a very loud woman’s laughter and the tavern packed.

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Shadow of the Keep

Gworomere, Vladimir, and Gwillym notice that time seems to be reapeating itself. Salvana is stealing from the same villagars she stole from a week ago, the woman is laughing and busty, and a hooded figure is sitting in the back corner. When they tried to approch the figure, he disappears leaving the three very restless and confused. Not knowing what to do, the three get a room and sleep the evening off. The next day, Gworomere tries to convince Salvana that he knows her and that they care for each other, but only gets shot down and told that she is currently engaged. (Leading Gwillym to believe that she likes and prefers dwarfs.) While walking in town, they notice Daphine is stading right where she was a week ago, except this time with white flowers. They once again ask her about the keep. This time, though, she claims that the keep is “Northwest of town where the white flowers are. The ruins are all over the place though.” While asking around town about the key and the symble on the key, the only responce they could get out of anyone is to ask Valthrun. Unable to find him for days, the trio decide to stake out during the night to attempt to find Valthrun only to find Daphine walking in and out of the gate. In Winterhaven, the gate closes securly shut at night, but the young woman seems to walk through it as if there wasn’t anything there. She is holding a basket of colorful flowers in her arms. The next day, Gworomere, once again, attempts to get Salvana to realize their connection, but he, and his friends, are meeted with a dwarf. After many ales, Gwillym and the dwarf laugh it off and he leaves without taking Salvana as his bride. She trusts them once more and tells him to meet her that night at the gate. Late that night, Gworomere meets up with Salvana, with Vladimir and Gwillym in the alleyway for backup. She takes him out of the gate and tells him that the town must be under a spell that they can’t break. She gives him a key and tells him to use it. She says that he will know what it’s for. She also gives him a note saying “Follow the smell of blood. Breath and Silence are your friend.” She also explains to him that the symbol on the artifact is the symbol of Orcus. She thanks him for saving her from marrying the dwarf and walks back into Winterhaven. Once past the gates, Gworomere forgets everything that just happens and is very confused at the key in his hands. He reads the note and just stuffs it inside of his pocket. After a couple more days of searching for Valthrun to attempt to figure out more about the keep and the artifact found, they head back to Wrafton’s Inn.

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Irontooth the Invincible!

After arriving at Wrafton’s Inn, the trio decide to take a quick rest and see if there is anything that can be done. Afterwards, they run into Daphnie who seems very different then she was a few days ago. Once they approach her, she tells them that there is more going on then they see as she breaks character. She returns to her chipper self and continues work around the inn. Salvana and Gworomere do a bit more flirting as Vladimir notices the hooded figure in the corner. He assumes that that that is Valthrun. Once they speak to him, they are informed to head towards the waterfall Northeast of town. Once the three arrive there, they meet some kobolds. Assuming this is where their main villain is, they continue on forward to only run into more Kobolds. Some Kobolds escape the battle and go to warn their master, Irontooth. They enter into a cave behind the waterfall. Many kobolds immediately attack them and they call upon Irontooth, the kobold general. The three escape the cave with a note from Kalarel and some gold as they inadvertently destroy the kobold attacks on Winterhaven.

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The Shadowfell Ruins

Gwillym, Vladimir, and Gworomere once again head back towards Winterhaven with their gold they have obtained. Once they arrive, the town seems dark and the villagers seem nervous. Though it is supposed to be midday, the town is strangely empty. The group walk around town, as the villagers close their doors and windows. Once inside Wrafton’s Inn, Salvana is very shifty around them. She does not approach them. As Gworomere once again attempts to speak to Salvana, Gwillym heads for another ale, and Vladimir notices a “Wanted” poster of the three with their names. They immediately attempt to leave to have guards after them. They are able to get away not wanting to harm any of the villagers. Once again, they attempt to find Valthrun hoping to gain a bit more information. They run into Daphnie who seems a bit uneasy as she tells them a brief history of the Keep. Vladimir is quickly able to explain about Orcus and a bit more information that he is able to remember. They are able to find Valthrun as they are traveling with Daphnie only for Daphnie to call him out. They are able to find out that the one underneath the mask is Kalarel and he has been sending them on wild goose hunts. Daphnie is able to tell them that Kalarel is the priest of the town and there is only one church of Avandra in the town. Knowing immediately that they must return to the Keep Ruins, they head out. Daphnie says her goodbyes at the gate as they are able to find the keep once again. This time, as they approach, they get a very dark feeling inside their stomachs. This is the place they need to be. They search around the keep and are able to find a hidden door with a stairway leading down. They follow the steps and enter into a dark room with very few flickering candles. As they open the only door in the room, they are attacks by Goblins and rats. The trio are able to defeat their enemy as they continue on. Gworomere is able to notice goblin speaking the the room to the west so the trio continue on south down some more stairs. The stairs lead down towards a large room that has been dug in. The room has islands connected by planks all around. The bottom of the pit seems about 15 ft deep. The three run into some goblins guarding the room, obviously keeping something safe. After the battle, they notice that here is no other way outside of the room except back up the stairs. As they look around the room, they notice that there is a secret door right next to the bottom of the steps. They enter in the door. The room is pitch black. The three notice nothing except a very foul smell and a small rune. The three examine the rune. Vladimir attempts to figure out the rune as Gworomere and Gwillym grow impatient. Gworomere instructs Gwillym to just “Hit it with your ax!” and he does so. This leads to an invasion of zombies heading their direction. They continue on hitting just about every rune they run into. At this point, they are versing about 30 zombies. Vladimir gets an idea as he continues to hit one of the runes. The three fall through a pit with only 3 zombies falling after them. They defeat the zombies as Gworomere finds a giant pile of gold, gems, and platinum. Vladimir sets notices a hidden wall and is able to break the riddle. The three take as much gold as they can carry and they rest behind the hidden wall. Once they wake up, they head out of the room by its only exit, the other side of the magic wall. They head out of the room and towards some large double doors. On the other side of the doors, they discover an empty room except for 10 massive stone sarcophagi, 5 on each wall across from each other. They find that they contain enchanted skeleton warriors and defeat them. They discover a room behind one of the Sarcophagi. Inside of the room is a single coffin. As they remove the coffin lead, the skeleton jumps forth and threatens the adventurers. They are able to calm the skeleton, they discover to be Sir Keegan. He explains to them the story of the Shadow Keep and attempts to help the adventurer as he knows that the rift is going to once again be opened. He entrust them to stop this and goes back to rest. The three leave the room out of another door. The door leads downward towards the caves. They run into a few more rats but are able to make it out on the other side of a waterfall. They discover and battle an Ochre Jelly. Afterwards, they meet with Daphnie who explains to them how she knows as much as she does. She is truly Valthrun. Her name is Daphnie Valthrun and she has not really been affected by the spell. She wants to help them and that they must return to Winterhaven and head towards the Church of Avandra inside of the town. They must be on their guard. A light flies over towards Winterhaven. The adventurers head out back towards the town of Winterhaven, tired of going in circles.

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Church of Avandra

Gworomere, Gwillym, and Vladamir are attempting to head backtowards Winterhaven but seem to keep getting lost. Daphine appears ready to help them. As the three are confused on weither or not to trust her, she leads them towards a gate. Salvana happens to be on the other side sitting at a grave. Gworomere attemps to run after her. She seems, this time, able to remember the three. She explains to them that this is her mother’s grave. She just wanted some time to talk with her. In the midst of their discussion, an arrow is shot at the three. There is a large blue rune across the path of the graves. The graves start to rumble, and then realease some skeletons that immeadtly attack them. Though they are able to better the skeletons, more and more continue from the ground. Vladimire finds where the arrows are flying from an elf. She is able to escape, but Gwillym, once again, hits the rune with is ax disabling it. They are able to return to Winterhaven with Salvana’s lead. Once back in Winterhaven, it seems that time has repeated itself once more. Vladmamire is able to discover that the magic is on the specific people of Winterhaven whenever Kalarel whispers a word. The only truble is, they don’t remember a single thing that has happened outside of the gates of Winterhaven. After walking around town for a while, the trio decide to rest inside of Wrafton’s Inn. They request a wake-up call from the barmaids. That morning, they are called upon by a bar maid. She is also carrying three ales for the trio. Gwillym quickly grabs one of the ales only to be stopped by Gworomere. He as realised that the ales are poisened. A barmaid walks up and says that that elf dosen’t work here. She runs down the stairs to be only stopped by Vladamir. They quickly dispose of her without an issue. They also discover a note on her by Kalarel stating that he wants the adventures dead. Distract them and keep them outside of Winterhaven. With Daphnie/Valthrun dead, they have no lead. The town seems to be a bit more upbeat then before. The “Wanted” posters have disappeared, and they walk around without any problem. Once they return to Wrafton’s Inn, they meet up with what appears to be Daphnie. She informs them that there is a meeting tonight after the gates are completely shut. They rest and quickly head towards the meeting. They run into a young man who is white of skin, hair, and eyes. He informs them that he is a changeling and there to help the trio. He was sent by Daphnie to assist them to defeat the main evil. They accept his help. He informs them that he knows where he is needed and shows them towards the church.

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Froncis?

The trio follow the changeling towards the church. He leads them around the back and towards a door in the ground. As soon as the door is opened, the group encounters a bunch of hobgoblins. After the battle, they are led down a dark hallway, only to be ambushed with questions by yet another group of hobgoblins. After tricking the hobgoblin leader that they are there on business, thanks to the changeling who is currently disguised as a young man, they are lead towards a waiting room. Inside of the waiting room, they are then strangely separated by different hobgoblin guards and trapped inside of a torture room. Gwillym immediately attacks and fights the hobgoblins in his room, Vladimir easily tricks them into believing that he is a wizard working for Kalarel, the Changeling easily maneuvers is way out of even being taken into torcher room, and Gworomere informs the guards, with Salvania in the room, that his name is “Froncis”; that he is not the rebel they are looking for. Once maneuvering their way out of the rooms, Vladimir and Gwillym find each other. The only one left to be discovered is Gworomere. Gworomere easily slips, with Salvania, out of the room. The changeling, in panic, flees the building disguised as a hobgoblin.

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Daphnie Rests in Peace

After escaping the torture rooms, the trio, with Salvania, finds their way down a large staircase. They walk down a dark, very lightly lit, hallway. The group starts to feel very eerie. The happen upon a door that has a board that has been nailed across the doors. Scrawled on the door in Common is the word “Closed”. They burst the door down, to smell the stench of blood and rotting flesh. The room is darkly lit with only one torch in the room. They discover one small hand holding a very beautiful white flower. Immediately, they all think of Daphnie. Vladimir sets up a small burial for her inside of the room. Gwillym, Salvania, and Gworomere all kneel for a prayer for her to rest. Another ghost of Daphnie appears to them informing them on her death. She thanks them and gives them one last good-bye. Once she is finally at peace, the trio go to leave the room only to be attacked by a couple of corpses along with a gelatinous cube. They defeated the opposition and leave back out of the door they came. The group continues down the eerie hallway. They reach a very large room that vaguely seems like a memorial. The statues in the room all attack once any person gets too close to them. After destroying the statues, they decide its time for a rest.

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The Shadow Rift

Gworomere, Vladimir, Gwillym, and Salvania all decide, after they have rested to find someway to go. Gworomere notices a hidden door inside of the room with the statues. They enter the room to discover a room full of zombies and ghouls. After they defeat the zombies, they notice a large stairway. Heading down the stairs, the see a very large set of doors. They break in the door and see what seems like a river of blood leading down from and even larger set of doors. They defeat any opposition they faced in the room, mainly priest of Orcus, and head towards the doors. The blood is leaking out of the bottom of the door and Gworomere once again peeks inside of the room. Inside of the room, he sees a dark figure at the top of a stage preforming some ritual with a large pool of blood in the center. Obviously, Kalarel thought of the adventurers entering the room, so Gworomere also sees a set of guards placed around. Gworomere then burst in the doors screaming “KALAREL!”, blowing any cover the trio could have gotten. Vladimir burst in with a magic missile, and Gwillym doesn’t waste any time to head towards Kalarel. After defeating the guards, the rift seems to have opened upwith a large dark creature reaching out of the door. They defeat Kalarel, as watch as he is then sucked into the rift himself. The rift shuts and the trio have then saved the mortal world.

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